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About Digital Art / Hobbyist rubybeamOther/Canada Recent Activity
Deviant for 6 Years
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Statistics 802 Deviations 3,828 Comments 17,037 Pageviews
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Childre Icon
An icon of Childre Inarabitta for personal use- I also have a version with frost/glass on to make him look stuck behind it : p

Please don't use this.
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Marineman
DSN-008 Marineman was built for deep water exploration, and able to reach depths that current submarines cant reach.

Marineman was programmed with the curiosity and attitude of a child however, he doesnt get much work done.
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Tremorman
DSN-007

He helps with construction work and is able to make dangerous ground tremors, hes also blind.  But he doesnt seem to really be affected
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Dunpan
One more and then I can start working on Lividas plot!  The comics so much sooner <3 
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Schooto
AND ANOTHER BITES THE DUST!

Heres Schooto!  He’s one of the few Livida characters with a defined race: Aboriginal!
He’s from Canada- although he’s traveling with Sunnydale to learn how exactly to become a big movie actor like him. (Schootos a huge movie buff!).
He thinks of Sunnydale as his uncle
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hi!  So i figured this would probably be interesting to talk about.
I've learned how to design my characters by hand via breaking down and studying characters in video games (Megaman, pokemon, azure striker gunvolt etc., etc.,).
But that also means i've developed my own unique way of designing characters!  I put my own beliefs and rules into the design process.  Heres a rules I follow, please keep in mind this is MY way of doing things. 

1. Throw gender stereotypes out of the window (mostly)

I work with a lot of transgender, nonbianary and male/female OCs that just kinda..develop their own style.  To me its realistic, not ever female in the world looks all pretty and girly, not all males look masculine.  I also tend to ignore 'feminine' and 'masculine' applying to certain gender, in my eyes anyone can enjoy make-up, or lifting weights.
However I do like to follow stereotypes sometimes- if the character themselves dresses like the stereotypes.

2.  Silouette and Shape are of the utmost importance

I know this is probably a general rule of thumb and I like to stick with it.
You may notice I upload art pieces known as 'colour sketch', their basically sketches I colour until I get the feeling or emotion I want.
Unique silhouette really makes things diverse! it adds in a lot more elements than you'd expect.  A human character who associates with cats could have a bow and a ponytail that looks like ears and a tail!
It also really diversifies your cast, a fat character could easily have a different silhouette than a skinnier person does.

3. Never use pure black or white

HEY SPEAKING OF COLOUR
I'm not sure why I developed this- I learnt that you generally shouldn't use it for shading but it leaked its way into my designs.  Over time ive found you can put some much better colours there instead.
Instead of pure white eyes you can do a darker grey and make them more intense, or a light blue and make them really stick out while using white highlights without them disappearing into your eye whites!

4. Make sure the design is 'out there'

To me, personally a good design is one you can remember after looking at it even a little bit.  People can stop looking at it but keep it in mind, they can even easily recognize and remember the character.
Give the characters a personality, make them sparkly, hell just make em out there.  People will remember your design more than those generic sameface characters you see in unheard animes.

5. Shapes don't define gender
this was something I never thought about until a classmate though two of my cis male characters were female in collage.
Its because they were designed with soft, flowing, round shapes (Their themed after beauty and grace and I tried to make them look a little like statues).
I was confused at first before they told me "Oh usually female characters are soft and round and males are square and hard".
I...completely forgot that was a thing.  I was so caught up in my first rule I didn't even think of it.
I don't really get the shape thing myself- characters can be much more diverse when you give them any shapes regardless of gender.

I think thats uh...the staples.  Yeah, now you know how to design Ruby style!  (sort of I could get much deeper and write a long, long essay)

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rubybeam

Artist | Hobbyist | Digital Art
Canada
Hello everyone!
Im an artist who likes to create a lot of things! My favourite thing to do is worldbuild, and character design!
I use deviantart to dump ALL the digital things I draw (save for a few things here and there), so I cant guarantee quality. I dont do it often.
However you will see a lot of colourful character design in my galley, id love it if you had a look <3

My dream is work drawing things, and to have my creations published one day, via any media.
Check my website link for the world list (you may need it if you get confused looking at my gallery), however keep in mind its YEARS old and unpolished/unfinished.

Feel free to ask questions or strike up a conversation, I don't bite and i'd love to get to know another artist!

PS: The image above here is temporary

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:iconlasicaarts:
LasicaArts Featured By Owner Feb 12, 2017  Hobbyist Digital Artist
Thanks for Llama! :bow:
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:iconstarli-i:
starli-i Featured By Owner Jan 8, 2017  Hobbyist Digital Artist
    Bullet - Bunny (with bow) - by CutieChocoWelcome to Oc-Penthouse! Bullet - Bunny (with bow) - by CutieChoco

    We can't wait to see the deviations you post!
    Please enjoy your time in the group!

    If you have any questions or concerns please refer to our F.A.Q.
    If this doesn't answer any of your questions, please note us and we will help you out!
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(1 Reply)
:iconmakoes:
Makoes Featured By Owner Jul 27, 2016  Hobbyist Digital Artist
Happy Birthday!!!
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(1 Reply)
:iconnull-entity:
Null-Entity Featured By Owner Aug 4, 2015  Hobbyist General Artist
Thankyou kindly for the watch :D
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(1 Reply)
:iconrikomixxykitsune:
RikoMixxyKitsune Featured By Owner Dec 5, 2014  Student General Artist
Thank you for the llama :>
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